Physics on dangling pieces such as tentacles or hair (i.e.Bridge projector fails to update the color scheme throughout Mary Celeste consistently.Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.Low texture resolution rendering for some users during dialogue sequences throughout the game.Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.Character upgrades based on level are not fully implemented for all characters.Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.Not all anomalies in Navigation update visually after a specific event takes place.Some instances of speech bubble VO still playing during the end mission screen.VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.Known Issues (Does not include all issues) Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.Now increases damage and mobility but reduces armor. Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest. If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.
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